Welcome to your ultimate paintball supplies resource!
 

Welcome to our Paintball Article Archive. Have fun browsing!

 

Article #4: Rules of the game

(Browse for more articles)

 
The following are the most basic and projectiles), barrel socks are now the de
common paintball rules. While there is facto standard at most commercial fields.
little variation in safety rules, Player Eliminations Players eliminate
variation in other game rules is quite each other from the game by hitting their
common, and players should ask about the opponent with a paintball. Players are
specific rules where they are playing.. generally considered 'hit', 'marked' or
Safety rules Like many sports, safe 'tagged' when a paintball shot by another
participation in paintball requires player strikes and breaks on the player
observance of proper safety procedure. leaving a paint mark. Depending on the
When safety rules are followed, paintball specific rules in effect where the player
is extremely safe, with an injury rate of is playing, the mark may need to be a
only 0.2 injuries per 1,000 exposures. particular size to count (in the US, the
Injury rates for other common team sports size of a US Quarter is a common
are much higher, including 12 times as threshold in recreational play, while any
high for soccer (2.4 injuries per 1,000 mark counts in most tournament play), or
exposures) and 7 times as high for a hit with no mark may count if the hit
baseball (1.4 injuries per 1,000 is observed by a referee. Once a player
exposures). Put another way, a player who has been hit, they are eliminated from
played paintball twice a week would the game.
expect to play for 50 years before If a player is uncertain whether a mark
sustaining an injury. or strike they have received is a valid
Goggle System - The most important rule hit or not, possibly because the mark is
in paintball is that all players must from the spray of a paintball breaking on
wear a protective goggle system (or another nearby object, or because they
"mask") at all times when they are can not see the part of the body where
playing or near other people who are they have been struck by a paintball, or
playing. While paintballs will not cause because the paintball may have been shot
permanent injury to most areas of the by a player who had already been
body, the eyes, and to a lesser extent eliminated, the player should ask a
the ears, are vulnerable to serious referee to determine whether or not the
injury if hit by a paintball. Paintball player has a valid hit. This request is
masks are specifically designed for the commonly referred to as a 'paint check',
sport, with the goggles being capable of and is most often requested by the player
withstanding a direct hit from a yelling the words 'Paint Check' to a
paintball travelling at 300 feet per nearby official. Some game rules allow an
second. A mask that protects the rest of official to call a player 'neutral'
the face and flaps that cover the ears during a paint check so that the official
are attached to the goggles. Most can more closely inspect a player. If a
commercial paintball fields require player is called neutral, they must
players to wear a mask designed discontinue play while being checked, and
specifically for playing paintball opponents may also not fire or advance on
Paintball players must never remove their the neutral player.
goggles during a game or when other Players may also be eliminated from the
people are playing nearby. This rule is game for reasons other than being hit by
zealously enforced at all commercial a paintball, including calling themselves
fields, and players that violate this out by saying "I'm hit!" or "I'm out!",
rule are given at most one warning before due to a penalty, from paint marks from
they are sent home. Most commercial paint grenades or paint mines (in games
fields have a well-defined area, usually where such equipment is allowed) or for
separated from the field with a wall or game infractions like stepping
netting, where it is safe to remove the out-of-bounds.
goggles. Because players who call themselves out
If a player's mask falls off during a are eliminated even if they are not
game, he or she should immediately lie actually hit, players should always check
face down on the ground and cover his/her to see if a paintball that has hit them
head. Any player who sees this should has indeed left a mark. A paintball may
alert game officials and other players to simply bounce off a player's body, which
stop the game until the player is able to does not count as a hit. Players may also
replace their goggles. call for a paint check on another player
Paintball Velocity - In addition to the if they believe they have marked an
mandatory use of masks, paintball markers opponent to ensure the player is promptly
must not fire paintballs that exceed a eliminated from the game, especially if
certain velocity. The industry standard the opposing player may not be aware they
maximum velocity is 300 feet per second are hit or may be attempting to hide or
(about 200 miles per hour). Paintballs remove a hit. Removing a hit and
traveling faster than 300 fps will leave continuing to play is a severe form of
large bruises and can potentially break cheating commonly known as 'wiping' and
the skin or even fingers. Many commercial can result in severe penalties, including
paintball facilities mandate a lower being permanently banned from the playing
velocity (usually 250 to 295 fps) in location at a recreational or commercial
order to create an extra margin of facility, but in most instances a penalty
safety. Lower velocities can still be of "3 for 1" will be called. This is
painful at point blank range, and should where the cheating player and an
be avoided when possible. Players additional three teammates are eliminated
sometimes wear thick jackets and gloves from play.
to cover any exposed skin. Surrender Rule Some rules require that a
Paintball velocity is measured using a player within a certain distance of an
chronograph. Chronographs are standard unaware opponent (usually 10 to 15 feet)
equipment at commercial paintball must demand the unaware player's
facilities, but must be purchased if not surrender (by yelling "Surrender!" or
playing at a commercial location. Players "Mercy!") before they may open fire. If
who play without first using a the opponent complies verbally, or by
chronograph put themselves and other raising their hand or marker, they are
players at risk. Because changes in considered marked and are out of the
temperature, humidity and atmospheric match. However, if they refuse or attempt
pressure may affect a paintball's any hostile action (such as turning to
velocity, markers should be chronographed fire), the challenging player may fire
several times throughout the day. upon them.
Paintball markers should also be While waiting for a response, however,
chronographed after any adjustment or the player can still be hit by other
replacement of parts (e.g. the barrel) opponents. Getting hit by a paintball
that might significantly change the from close range can be particularly
marker's velocity. uncomfortable, and it is thus polite and
Barrel Blocking Devices - All players good sportsmanship to offer a surrender
must use some sort of barrel blocking instead of unnecessarily shooting an
device on their paintball marker when not opponent at close range.
actively playing. These devices generally In almost all tournament play, there is
take the form of a small bag (commonly no surrender rule, and if a player
called a "barrel sock" or "barrel catches an opponent off guard, they are
condom") that covers the front end of the free to fire at him. Moves such as a 'run
barrel and work by catching any through', where a player sprints down the
paintballs that are accidentally fired. field shooting as many of the opposing
For a long time, barrel plugs, a piece of team as he can, have developed over time
hard plastic with rubber orings placed and are now very important plays. Another
into the front end of the barrel, were popular move is "bunkering", where a
the most commonly used barrel blocking player charges up to the bunker or
device. But because they had the barricade that an opposing player is
potential to fall out or be shot out behind and shoots them from over the top
(turning them into hard plastic or around the side of the bunker.






1- A- B- C- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13- 14- 15- 16- 17- 18- 19- 20- 21- 22- 23- 24- 25- 26- 27- 28- 29- 30- 31- 32- 33- 34- 35- 36- 37- 38- 39- 40- 41- 42- 43- 44- 45- 46- 47- 48- 49- 50- 51- 52-