Welcome to your ultimate paintball supplies resource!
 

Welcome to our Paintball Article Archive. Have fun browsing!

 

Article #6: Main types of paintball

(Browse for more articles)

 
Basic variations Capture the Flag - A X-Ball pits two teams against each other
team must take the flag from the in multiple rounds of Center Flag played
opponents' flag station on the opposite one after another until game time runs
side of the field and return it to their out. A team scores one point for each
own station in order to win. game of centerflag they win, and the team
Centerflag - Similar to Capture the Flag, with the most points at the end of the
except there is a single flag at a match wins. Professional X-Ball matches
neutral or center position on the field. are 50 minutes long, split into two
Victory is achieved by capturing this halves, while other leagues use various
flag and taking it to a designated area, shorter game times. Although only 5
usually the opponent's starting station. players play in any given game, depending
Elimination - The objective is for either on league rules teams may roster up to 19
a team or individual player to eliminate players and substitute them after each
all of their opponents. point. Unlike most tournament formats
Foxes & Hounds - Players are divided that forbid players to communicate with
between a small group, called the "foxes" people on the sidelines, X-Ball may have
and a much larger group, called the a coach who can communicate, along with
"hounds." The foxes enter the field of the spectators, to players on the field.
play first and are given a limited amount Players who receive penalties are not
of time to conceal themselves. After this permanently removed from the game, but
preparation time has elapsed, the hounds placed in a hockey-like penalty box for
enter the field of play. If, after a several minutes. X-Ball has taken root at
predetermined amount of time has elapsed, the national level, although variations
the hounds are able to eliminate all are found in regional and local
foxes, the hounds are considered the competition. The X-Ball Light variant has
winners. If one or more foxes have not one period, typically 15 minutes long.
been eliminated, the foxes are considered The first team to reach a set point total
the winners. (commonly 5 or 7 points), or the team
Paratrooper - Players are given a token with the highest point total after game
(such as a colored arm-band) and paired time has elapsed, wins the match. X-Ball
off. Each pair constitutes a team. Teams has another form of play, where a game of
enter the field of play sequentially, speedball is played with a normal
each team being given a couple of minutes speedball bunker setup, but incorporates
to take a position in the field. Once all a large inflatable X in the middle of the
teams have entered the field play begins. field.
Any time a player is eliminated he must Stock class A pump action paintball
give his token to the team that marker operates on the principle that the
eliminated him. At the end of a player has to chamber a new ball after
predetermined period of time, the team each shot by pumping or sliding the
with the largest collection of tokens is marker's cocking mechanism back allowing
declared the winner. a new ball to enter the chamber, then
Woodsball Paintball started out as a pushing the cocking mechanism forward
recreational game in wooded areas, with with the aid of the pump handle, to close
capture the flag and elimination being the chamber requiring a total of two
the most common formats. Woodsball can separate movements to "load" the marker.
involve any range of players with a After loading, the paintball marker is
variety of bunker types. The size and ready to expel the loaded paintball.
terrain of woodsball fields make it A popular style of pump play is the use
unlikely that a player can observe more of what is referred to as Stock Class.
than a small subsection of the field at Stock Class refers to the marker
any given time. This limited field configuration, reminiscent of the
awareness coupled with the usually larger original paintball markers of the early
number of players causes woodsball games 1980s. These markers forsake the use of
to generally last for an extended period 200-round hoppers and large bottles of
of time. Many playing locations often air. Instead, they utilize a ten- to
have their own custom variations. fifteen-round tube parallel to the barrel
Speedball Speedball is a fast, of the marker. Typically, the feed tube
close-quarters game played on a field of paintballs is mounted over the top of
about the size of one or two basketball the marker running flush with the body of
courts. As its name suggests, the the marker so as not to allow any
defining feature of the game is speed; stacking of paintballs over the chamber
matches usually last no longer than 5 and hence requiring the marker to be
minutes. Rounds are played using either a tipped (rocked) forward or backward
capture the flag or centerflag format before being pumped (re-cocked). The
combined with elimination. Bunkers are complete action for loading another
usually placed in a symmetrical pattern paintball into the chamber of a Stock
so that no team has an advantage over the Class marker is called "Rock & Cock". 12
other. The fast pace and ease by which gram CO2 powerlets are also incorporated
spectators can view the action has made into Stock Class rules so as to require
this format popular among national, the player to recharge the marker with
local, and tournament leagues. The first propellant after roughly 20-40 shots
commercial speedball field opened in (depending on the efficiency of the
1982. marker).
Scenario Paintball Scenario paintball Although this style has lost popularity
games are based on a storyline or theme. due to modern paintball technology
Scenario games allow for a wide range of greatly increasing the speed of paintball
player skill levels and an even larger guns as well as their overall
amount of participants. These games can performance, pump tournaments in both the
span a period as short as 12 hours or Stock Class and in another class, in
last for days. Objectives vary based on which hoppers and propellant other than
the storyline but cooperation is a major 12 gram cartridges, continue to be held
theme in these games. One of the largest and in fact attract some of the most
annual scenario games is Oklahoma D-Day popular professional tournament players
at The Bunker in Wyandotte, Oklahoma to guest play on these pump teams.
which in 2005 drew around 3,000 players. Special pump-only events have started to
Tournament Paintball Modern tournament spring up around the country starting in
paintball developed in the 1980's. 2004 and pump play might be seeing a
Woodsball tournaments have given way to resurgence due to its slower-pace and
speedball fields, whose inflatable old-school feel.
bunkers provide flexibility in bunker Reball A "reball" is a soft, dense
setup and the most efficient use of time. light-foam substitute for a paintball.
Teams consist from anywhere between three Reballs are the same size as normal
and seven players and compete against paintballs but weigh less, and do not
others to accumulate points towards contain a paint filling. While they do
winning overall in the tournament. Points not break open to leave a paint mark on
are awarded for capturing the opposing players, the lack of filling makes them
flag, bringing the opposing flag to the useful for indoor locations where
starting point, eliminating opposing accumulation of paint from broken
players, and having non-eliminated paintballs would be a problem. A reball
players left at the end of the game. is more expensive than a paintball, but
Tournament Formats Capture the Flag - The since they can be reused, they are
original tournament format used in wooded cheaper over the long term. Some
play. In addition to capturing the paintball parks have added dedicated
opposing team's flag and returning it to reball fields. The primary use of
their own flag station, teams may also reballs, as intended initially by the
receive extra points for eliminating manufacturer, is as a practice aid for
opponents and having players remaining at teams who wish to practice and save money
the end of the game. In tournament play, by using reusable ammunition. Other
capture the flag may be played with teams manuacturers have made Reball duplicates
of various sizes from 3 to 20, commonly like the V-Ball, a velcro (hence the name
noted by referring to the event as a V-Ball) reusable paintball. Reballs are
"5-man", "7-man","10-man", etc, depending also used at a lower velocity because of
on the number of players on a team. 20- their inability to break on whoever they
and 15-man tournaments were common on hit. For example, a Regular paintball
wooded fields in the 1980s, but today will normally be shot at 280-290 ft/s,
modern tournaments are usually 3-man, but a Reball is supposed to be used at
5-man, or 7-man and played on grass around 250 ft/s. Reballs themselves were
fields with bunkers. preceded by Lazerballs by Brass Eagle.
Centerflag - Also commonly played in These were of a larger caliber than a
3-man, 5-man and 7-man formats. paintball, and designed specifically for
X-Ball - A newer format first played at Family Fun Centers and other venues where
the International Amateur Open in 2002, paint clean-up would be an issue.






1- A- B- C- 2- 3- 4- 5- 6- 7- 8- 9- 10- 11- 12- 13- 14- 15- 16- 17- 18- 19- 20- 21- 22- 23- 24- 25- 26- 27- 28- 29- 30- 31- 32- 33- 34- 35- 36- 37- 38- 39- 40- 41- 42- 43- 44- 45- 46- 47- 48- 49- 50- 51- 52-