| When playing scenario paintball, it's not just the marker | | | | as props! |
| that makes the game fun and exciting. In addition to | | | | Storylines are what set scenario apart from any other |
| your upgradable paintball marker parts (body, hopper, | | | | type of paintball. Each scenario event revolves around |
| tank and barrel), there are many other paintball parts | | | | the theme create by the storyline. Scenarios storylines |
| that are often overlooked. Part that make a scenario | | | | can be comical, pitting Santa against his reindeers for |
| paintball event exciting include: costumes, missions, | | | | example, a theoretical continuation of a popular movie |
| props, storylines and characters; parts that help make | | | | (sci-fi movies are great for this), and even a |
| a paintball team more cohesive include: two-way | | | | reenactment of a famous war. What's great is that for |
| radios and uniforms. | | | | every type of desired genre there is a scenario |
| Scenario Events | | | | paintball event waiting to be played! |
| Costumes I think are the most underutilized in any | | | | Characters are are who you are at the scenario |
| event. They are really what helps immerse a player in | | | | event. What's great here is that you can choose to be |
| the game, yet are utilized so little. Scenario Paintball is | | | | yourself--or not. If you choose not to be yourself but |
| all about getting out from in front of your gaming | | | | you can't figure out who--or what--to be, scenario |
| screen and actually living the game. It amazes me how | | | | producers are more than happy to suggest a |
| much time one will spend on creating a virtual outfit for | | | | character role for you to play. |
| their online gaming character, but won't take the time | | | | Teams |
| to create one in REAL LIFE! | | | | Since paintball fields are usually 10 or more acres, |
| Missions are just that: tasks that are given by the | | | | two-way radios really help teams stay in |
| general of each army or the event producer that help | | | | communication with each other while out on the field. |
| award points for that player's army. They can be a | | | | Some radios are better than others, so keep that in |
| menial as guarding a structure or as dangerous as | | | | mind while you shop around for a good set. |
| "killing" the other army's general. | | | | Nothing looks more fierce than a team of players out |
| Props can be provided by the event producer or the | | | | in uniform. It shows cohesiveness and strength. This is |
| attending players (but always get the Producer's | | | | never to be over looked. |
| permission first!) Props make the game more exciting | | | | As you can see, there are many parts to scenario |
| and interactive. At TAW Paintball, we've had props | | | | paintball. All of them are important if you want to get |
| that don't "do" anything, props that blow baby powder | | | | the most out of the experience. |
| 40 feet in the air, and we've even used other players | | | | Copyright 2008. All rights reserved. |