| Paintball as a sport has grown impressively over the | | | | backs towards the snipers and will have the same |
| last 2 decades that is why along with the increasing | | | | number of paintballs. The guards will win if they |
| number of players, the types of paintball games have | | | | eliminate all the snipers. The snipers win if they |
| also developed as today there are several types of | | | | eliminate the guards or if they pop all the balloons. |
| how this sport can be played. With this article we will | | | | Necromancer - the teams are located on opposite |
| offer a brief presentation of a few ways in which | | | | sides of the field and in the middle there is an air horn. |
| paintball is played nowadays. | | | | Each team has the possibility to bring back their |
| Assassins - the paintball players stand in a circle along | | | | players from the dead once by blowing the air horn. |
| with their cards which have their names as well as a | | | | The game should be played for 20 minutes or so and |
| description of what their wearing. The card is passed | | | | the team with most players left after this amount of |
| to the player on the left by each participant. The | | | | time wins. |
| referee will end eventually this procedure and after | | | | Deathball - the teams will stay on opposite ends with a |
| that every player takes the card and has one minute | | | | limited number of paintball (5 or so). The referee stays |
| for hiding in the field. The player can shoot only the | | | | in the middle in order to quickly call people out and |
| person whose name is on the card he holds. After he | | | | keep careful watch of time. The team with the most |
| shoots him, he gets is card and the player that collects | | | | players to successfully make it across the field within |
| most cards wins. | | | | one minute wins. |
| Bounty Hunters - the "fugitive" player has only one | | | | VIP - two bases must be established at opposing |
| minute to hide in the field before all the other players | | | | ends. Form two teams, position each on the opposing |
| which stay together at the home base start searching | | | | ends and choose a VIP. Establish a time limit, |
| for him. The fugitive can shoot the hunters in order to | | | | approximately 20 minutes. Make sure that both your |
| eliminate them. If the fugitive takes out all of the | | | | VIP and the other VIP are known. The team that |
| players or survives the time limit (15-20 minutes), he | | | | eliminates the opposing VIP wins. |
| wins. | | | | Base Capture - form two bases at opposing ends and |
| Snipers - balloons must be inflated and attached to | | | | place a flag there. Form two teams and position them |
| trees and poles through the entire paintball field. The | | | | on both bases. The team that touches the opposing |
| group must be divided into two teams - guards and | | | | team flag wins or if they eliminate the rivalry team. |
| snipers. The snipers have 10-15 paintballs and 3 minutes | | | | Capture the Flag - at this type of paintball, the team |
| in order to hide wherever they want with the condition | | | | that captures the opposing team's flag wins. They also |
| of not placing themselves within 30 paces of the | | | | win if they eliminate the other team. It is very similar |
| balloon. The guards will start at one base with their | | | | with the videogames "capture the flag" mode. |