| Elimination & Team Elimination: | | | | them out in small numbers (usually either one or two). |
| Pretty Standard, you tag the opposing player, they are | | | | You can either give the target a destination that they |
| out. You can play team vs. team or every man for | | | | must make it to or just go until the target or |
| himself. Last man or team standing wins. | | | | assassin(s) have been eliminated. |
| Ace: | | | | King of the Hill/Defend the base : |
| Each player starts with a designated number of paint | | | | You can play King of the Hill paintball basically however |
| balls, usually 10-20, if you run out of paint or are tagged | | | | you want, but the most common way that I have seen |
| you are out. | | | | is to get a certain player or number of players from a |
| Capture the Flag: | | | | team on top of the hill (or any other area |
| You have two even teams, each defending a flag. | | | | predetermined by the teams) that is defended by the |
| The objective is to get the other teams flag and take | | | | other team. It is also pretty common to set a goal to |
| it back to your base first. | | | | capture a flag from a hill, have both teams trying to |
| Cops and Robbers: | | | | get to the hill first, or to hold the hill for a certain amount |
| You give one team an item they have to defend, like a | | | | of time, but this paintball game is very customizable. |
| flag or a hopper, and the other teams goal is to | | | | Raiders: |
| retrieve that item and get it back to the starting point. | | | | Raiders starts with one paintball team in an enclosed |
| You give the "robbers" a couple minutes head start | | | | area, or an easily distinguishable area with solid |
| and then the "cops" take pursuit. If the robber carrying | | | | defence positions. The other paintball team starts |
| the item is tagged they must drop the item and they | | | | outside of the area and needs to "raid" the area within |
| are eliminated. If the robbers hold the item for a certain | | | | a certain amount of time and hold the zone for a |
| amount of time take out all of the cops they win. | | | | certain amount of time without it being taken back |
| Black Hawk Down/Storm the Fort: | | | | over. If the raiding team does not take control of the |
| You will want to stick a highly outnumbered team (at | | | | defense position in a certain amount of time, then the |
| most 4 players) in a very easy to defend area, like a | | | | team that was originally in control of the area wins the |
| fort or a foundation. Then the other team will aim to | | | | paintball game. |
| take it over. It is a fast exciting game for any number | | | | Iron Man/king on the forest: |
| of people. | | | | In this paintball game your goal is simple, see how long |
| Checkpoint: | | | | you can hold a small designated area. You will is to tag |
| You divide into small teams, generally the smaller the | | | | your opponent, before he tags you. Whoever wins |
| better (two to three players is perfect). Your goal is to | | | | stays in the designated zone and the loser leaves and |
| obtain an item from each checkpoint before your | | | | send someone else in. You see how many opponents |
| opposing teams. At each checkpoint you will have one | | | | you can go through before you are eliminated. This in a |
| item for each team to take and whoever gets all of | | | | never ending game, usually played with few people. |
| the items back to a certain area first wins. Of course | | | | Over the Bridge: |
| you will play with standard elimination rules so if your | | | | This paintball game requires a bridge and a divide or |
| whole team is eliminated, you loose. | | | | creek to play. Two even teams start on opposite |
| Cat and Mouse/kick the can: | | | | sides of the divide and the goal is to get a player |
| You can play this paintball game two ways. With both | | | | across the bridge. You can also play where one team |
| versions will have at least one defender of a certain | | | | defends their side of the divide and the other team |
| point or object. The difference is the other players | | | | has to take it out, very similar to King of the Hill or |
| either aim to kick an object (like a can) or all reach a | | | | defend the base. |
| certain point or area. Only the defenders have guns | | | | Predator: |
| and their goal is to eliminate the other players before | | | | One player is the predator they get a certain amount |
| they all reach the point or before the object is kicked | | | | of time to go out and hide. When the given time is up |
| over. | | | | the rest of the players go hunt them down. If the |
| Fortress: | | | | predator tags you, you are now a predator as well |
| One team starts off with players in a Fortress or | | | | and your goal is now to take out the hunters. The |
| building and in the surrounding area. The other teams | | | | predators can either be eliminated by any hunter |
| goal is to eliminate all of the players inside the fort, the | | | | tagging them, or you can give them an advantage by |
| players outside don't matter. The defending team must | | | | making it so they have to be hit in a certain place or a |
| keep at least one player in the fort and eliminate the | | | | given number of times. |
| attackers. | | | | Civil war: |
| Assassin/Protect the President: | | | | You line up two even teams directly across from one |
| You will have one person who is designated as the | | | | another in an open field. Each "soldier" gets 3 paint balls |
| target and one who is assigned to take him out. | | | | and alternate shooting as a team. The team with most |
| Depending on how many people you have playing you | | | | players left after all rounds are shot win. You can also |
| can have another assassin, otherwise everyone else | | | | play to a last man standing scenario where you have |
| will be bodyguards for the target. The guards must | | | | unlimited paint and you alternate shots moving closer |
| remain in close proximity to the target unless the | | | | until you can't take the pain any longer. |
| assassin starts shooting, in which case you can send | | | | |