Electropneumatic paintball marker

History and basic operationReflective
The origin of the electropneumatic paintball marker isDetects whether a ball is present based on amount of
the subject of a patent dispute, but is generallyemitted light reflected back to a sensor.
acknowledged to have happened more or lessWeight sensor
simultaneously with the introduction of WDP's AngelDetects presence of a ball based on force applied to
and PneuVenture's Shocker, marketed by Smarta rod within the at the base of the chamber, which
Parts, both in 1996. The markers were operatedconverts that force to an electrical signal via a
differently; they were similar only to the extent thatpiezoelectric "pad".
they both make use of one or moreCOPS/COPS2
microswitch-controlled solenoid valves.A rod pokes up into the firing chamber so that the tip
The Shocker used two solenoid-operated controljust comes into contact with the bottom of the ball.
valves in order to obtain separate controls over theThe rod is oscillated at an extremely high frequency
ball loading sequence and the air delivery sequence.(imperceptible to humans) by a crystal on the control
The Angel made use of a linked hammer and boltboard, and when a ball falls into the chamber and hits
assembly, which permitted the use of a single solenoidthe rod, the oscillation is affected, allowing the marker
to actuate the entire firing sequence by controlling ato detect when the ball is fully chambered.
piston that powered the hammer/bolt assemblySensi
forward, simultaneously chambering a paintball andAs COPS, above, but the calibration of the software
releasing the propulsion gases at the end of theto detect ball presence is automatic. Note also that
hammer's stroke.Sensi incorporates an LDS (Load Detection System)
The twin-solenoid arrangement of the Shockerthat allows it to detect presence of balls further up the
permitted slightly lower operating pressures to be used,stack, occasionally allowing exceedingly-fast
however the drastically simpler arrangement of theperformance when it detects a full, pressured stack.
Angel provided a faster firing sequence, whichNoise activated
ultimately proved to be favored by the players and asUsing electronic "ears" hoppers will "listen" for the
a result the basic operating principle behind the Angelmarker to fire and feed the next ball accordingly. This
has remained unchanged (indeed, it has even beensaves batteries if the hopper is left on, and since it
copied many times over by a series of "stacked tubedoes not require an "eye," it does not run the risk of
electros"), whereas the Shocker has gone through aimpaired performance due to a dirty or obstructed
series of revisions that culminated in a completesensor.
redesign in 2003, and now utilizes a single solenoidAlthough it stops excess battery use, when in an
powering the increasingly popular mechanicalintense firefight, with nearby players, the hopper might
configuration known as a "spool bolt".load accidentally as the reports of other markers can
It is also worth noting that while these two markersdeceive the sound sensor.
essentially tied for first electropneumatic markers toSee also
market, both designs were pre-dated (by years inAngel
some cases) by a series of homemadeBob Long Intimidator
electropneumatic "kits" that modified pre-existingDye Matrix
markers such as the Autococker or Sterling.Excalibur
BacklashICD Bushmaster 2000
The increased availability and use of these markersICD Promaster
also encouraged a movement that had already beenPlanet Eclipse Ego
chafing at the previous technology advances ofSmart Parts Shocker
paintball. These players desired a return to the days ofSmart Parts Ion
pump markers, ten round capacity, and 12-gram CO2References
"powerlets". The movement eventually became what^ Smart Parts Lawsuit
is known today as "Stock-Class Paintball".External links
Necessities of very fast gunsTech Articles - In-depth articles on how markers work,
The Angel and the Shocker exacerbated awith animations and diagrams.
fundamental problem that had been brewing in the- Extensive tutorial on how the modern Angel paintball
sports markers got quieter, with less vibration and kick,marker works.
the vibration that used to keep paintballs from jammingReview on Paintball Gunsv  d  e
in the hopper feedneck went away. The solution wasPaintball
a move to motorized loaders, most notably theAppendix:Glossary of paintball terms
ViewLoader Revolution, which used a paddle toEquipment:
agitate the balls whenever an infrared beam in thePaintball marker, Electropneumatic paintball marker,
feedneck became uninterrupted.Paintball equipment
However, the reality of gravity set in, and it wasPaintball Markers:
obvious that to satisfy the appetites of the modernAngel, Ariakon Overlord, Ariakon SIM-5, Autococker,
marker, the loader manufacturers were going to needAutomag, Bob Long Intimidator, CCI Phantom, DD68
to force the paintballs down the feedneck faster thanRedux, BT-4 Combat, Dye Matrix, E Matrix, Excalibur,
mere gravity would allow. As a result, modern markersICD BKO, ICD Bushmaster 2000, ICD Freestyle, ICD
now feature Empire's Reloader B2 and MagnaDrive,Promaster, PGP, Planet Eclipse Ego, Proto SLG, RAM
Dye's Rotor, ViewLoader's VLocity, Odyssey's Halo,P99, Smart Parts Ion, Smart Parts Shocker, Smart
The Q-Loader and the Draxxus Pulse systems, eachParts SP-8, Spyder MR1, Spyder MR2, Spyder Rodeo,
feeding at rates of 22 balls-per-second or more.Spyder Victor, Spyder VS2, T68 Paintball Marker,
Ball detection systemsTippmann 98 Custom, Tippmann A-5, Tippmann C-3,
Two main ball-detection systems were created toTippmann SL-68 II
ensure that a ball is present in the chamber when theGame Styles:
player pulls the trigger. These systems were neededPaintball variations, Scenario paintball, Speedball, Stock
because, even as the loaders fed paint ever-fasterpaintball, Tankball, Woodsball, Woodsball strategy,
into the markers, so too did the markers developSlingshot paintball
shorter firing cycles and more responsive electronics.Positions:
Descriptions of the two BDS's and their subtypesPlayer positions (paintball), Speedball backman,
follow:Speedball centerman, Speedball frontman
Infrared "Eye" (Optointerrupter or Break-Beam)Media:
Makes use of an infrared emitter and receiver toBlackballed, The Whiteboard, Greg Hastings
detect the presence of a ball based on whether or notTournament Paintball, Greg Hastings Tournament
a ball in the feed tube blocks a beam from reaching aPaintball MAX'D, Gotcha! The Sport!, Gotcha!
receiver on the opposite side.