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Article #1: Gear used in paintball.

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A paintball marker, also commonly called HPA is also known as Nitrogen, nitro, or
a paintball gun, is the primary device N2. The reason for the varying name
used in the game of paintball to mark an difference is because in the late 80's
opposing player. An expanding gas and early 90's, Tom Kaye and Team Nitro
(usually carbon dioxide, nitrogen or air) utilized large 114 cubic inch tanks on
forces a paintball through a barrel at a their back. This was the first team to
muzzle velocity of approximately 300ft/s use nitrogen in a paintball setting. The
(100m/s). This velocity is sufficient for gas they used was 100% nitrogen, which is
most paintballs to break upon impact, but very rare today. The reason for this is
not fast enough to cause tissue damage that air compressors capable of filling
beyond mild bruising. Nearly every tanks to the required 3000+ PSI are more
commercial field has, and strictly common. HPA tanks can be filled with
enforces, a rule limiting the muzzle nitrogen or compressed air, but can NOT
velocity of a paintball at or below 300ft be filled with CO2. It is also a common
/s. Being hit in an eye by a paintball misconception that paintball markers use
can result in permanent blindness or Nitrous Oxide (N2O,"Nitrous", "NOS"), or
vision impairment, thus the universal NO2. Neither of these are used in
rule that paintball participants must paintball pneumatic systems.
wear a protective goggle system designed HPA is also preferred because it makes
specifically for paintball use. easy for the frequent players to fill the
The majority of modern paintball markers air system from a conventional scuba
are semi-automatic, falling under the tank. Also, many players believe that
classification of either "open" or using N2 instead of HPA reduces the
"closed" bolt firing positions, relying corrosion caused to the marker by
on one of 3 major design structures. The oxidation from the Oxygen in the HPA..
first is a gas blowback design whereby Comparison Nitrogen is generally
the trigger releases a hammer which sends preferred over carbon dioxide for a few
the bolt forward and simultaneously reasons.
knocks open a valve releasing gas to fire Nitrogen will not liquefy and leak into
the paintball as well as recock the the marker, while if the CO2 tank doesn't
marker. Autococking markers use a have an anti-siphon installed, liquid CO2
complicated gas pneumatic system to drive will leak into the marker, causing damage
a cocking knob back AFTER firing, to O-rings. The solenoids on electronic
allowing the marker to fire in a markers are particularly sensitive to
"closed-bolt" format. The third and most this, and thus many manufacturers will
advanced type of semi-auto paintball specify to use only nitrogen or HPA with
marker is the electropneumatic. Here, the their electronic markers. Nitrogen
trigger trips an electronic microswitch generally has a more consistent shot than
(or more recently, a laser) and CO2. This is because when the playing
information is passed to a computer area is warm, the CO2 will expand more
controlled solenoid which releases the rapidly from the liquid form, causing the
propellant to drive the bolt forward and marker to fire at a higher velocity. But
fire the paintball, again simultaneously, when the temperature is lower, the
most often from the "open-bolt" position. expansion occurs more slowly, causing a
This microswitch operation makes the decrease in the velocity of the shot.
trigger pull very light, and allows for This is especially apparent during rapid
extreme rates of fire. These markers are firing while using CO2. The rapid
the most expensive (usually) and advanced discharge of CO2 causes the temperature
of the 3 types and are generally used for of the liquid CO2 to drop dramatically,
tournament play where rates of fire can resulting in a significant loss in
reach and exceed 25 balls per second. pressure. The effect of temperature on
There is, also, a strong following of HPA or nitrogen, on the other hand, is
stock-class and "pump" players who use negligible. However, CO2 tanks are
markers with a purposefully low rate of significantly cheaper than nitrogen
fire and ammo capacity. Pump guns use a tanks. The nitrogen tanks traditionally
mostly self explanatory format, forcing cost slightly less to be filled, than the
the player to slide a pump back and forth CO2 tanks at approximately three to five
to load each shot before firing. US dollars.
Stock-class guns are essentially the Masks Sometimes called "goggles," masks
same, with a few extra restrictions. They are safety devices that players are
are exclusively pump-action paintball required to wear. These completely cover
guns powered by 12-gram CO2 cartridges. not only the eyes, but also the mouth,
Also, stock class markers have only a 10 ears and nostrils of a person. Some masks
to 20 round ammo tube that is not spring even feature throat guards. The lenses
loaded and must be fixed to the marker, are designed to stop paintballs traveling
parallel to the barrel. This leads to around or under 300ft/s (~100m/s). It
what is known as the "Rock and Cock" should be noted, however, that the lenses
action, because a player needs to rock are not designed to withstand impacts of
the marker back for a ball to drop into paintballs traveling at vastly greater
the chamber before recocking the marker. speeds.
The last type of marker is a sidearm, Double-layered or "thermal" lenses are
usually a pistol, that uses a CO2 also available. These lenses are much
cartridge to power it. These are usually less prone to fogging. These work by
either pump or semi-automatic but have a separating an inside and an outside lens
8-12 round magazine attached somewhere on with an air chamber, that allows for the
the gun. The usage of paintball sidearms difference in temperature between the
is greatly conversed among paintballers. inside and the outside of the mask
Some argue that the usage of a sidearm in without forming condensation.
paintball is pointless saying its "a $100 The exterior of the thermal lenses (or
pod". Others argue that it is priceless the lenses, in non-thermal masks) is
on the battlefield as your main marker usually made of Polycarbonate or Lexan®.
can jam or run out of CO2. This provides impact resistance. An
Some markers are designed to look like unfortunate side effect is that those
real guns, and as such are called materials are very easily scratched by
mil-sim, short for military simulation. dirt and debris, so care must be taken to
These are used almost exclusively in keep proper care of the lenses. Many
woodsball games, as they are clunkier vendors recommend the immediate
than most high-end speedball markers, but replacement of very scratched lenses, or
they are painted camo or black in order lenses subjected to very strong impacts.
to blend in with foliage or shadow better Some masks include electric fans that
than a flashy marker. Some use hoppers, cool the player's face while wearing it.
though some use magazines similar to This is useful for situations that
real-life automatic weapons. Many come require wearing the mask for extended
with a shoulder stock in order to follow periods of time, such as wood play, large
the mil-sim look. games, or being a referee.
Propellants Carbon dioxide Because CO2 Generally, more expensive masks tend to
becomes a liquid when compressed, it must be smaller (which in turn makes the
expand to a gas in order to be used by player a smaller target), more
the paintball marker. comfortable, and have more
This expansion is not adiabatic and interchangeable parts.
requires energy, causing the tank to cool Hoppers/Loaders These are the two main
as heat is used to expand the liquid CO2 forms of holding paintballs in direct
into gas. Eventually, under sustained reserve for the marker to fire, much the
fire, and especially in cold weather, the same way as a clip will hold rounds for a
tank can become so cold that ice crystals rifle. These two types of providing
form on it. If the CO2 bottle does not ammuntion for the marker are much the
have an anti-siphon tube fitted, or is same as one another, with only a few key
shaken while firing, the liquid CO2 may differences.
enter the marker. The liquid CO2 then Hoppers are the older and less advanced
passes through the marker instead of the means of supplying paint to the marker.
tank, evaporating and causing the marker The most basic and common is a simple
to freeze. This results in large clouds black shell with a hinged lid on the back
of CO2 vapor ejected from the marker upon so the hopper can be filled, and a necked
firing, caused by the liquid CO2 down area which slides down into the
evaporating in/around the barrel. markers "feedneck" and is just wide
This is known as "drawing liquid". This enough for one ball at a time to fall
can and will cause damage to internal through. Some of these hoppers include
seals and O-Rings, which will put the some form of battery powered "agitation"
marker out of commission for some time to keep the mouth of the hoppers feedneck
while it warms back up. Never leave a CO2 from becoming clogged with balls so that
container in sunlight, as the heat will there is always a supply of paintballs
cause the gas to expand to a dangerous into the feedneck. The key distinction
level. The tanks include safety valves in for a hopper is eventually it relies
their construction, but there is no need solely on gravity to get a ball into the
to use them or take unnecessary risks. chamber Loaders are similar to hoppers,
With normal back-bottle setups (or, air but all use some sort of electronic or
systems utilizing a horizontal air source mechanical means of forcing or agigtating
adapter, more commonly called an ASA), paintballs into the feedneck, and down
the less dense gaseous CO2 will rise to into the chamber, resulting in a much
the top half of the tank. Normally, ASA's faster and more steady supply of
are angled with very slight angles so the ammunition to the marker. These are
gaseous CO2 is always available at the generally found more often in tournament
valve of the tank. Special devices known settings paired with electropneumatic
as anti-siphon tubes extend the mouth of markers to achieve the extremely high
the valve, and provide only CO2 from the rates of fire used to suppress the
top part of the tank. opposition.
During rapid successions of shots, Paintballs Paintballs, also called simply
gaseous CO2 is used up. Liquid CO2 will paint, are spherical gelatin capsules
take some time to evaporate and rebuild containing primarily polyethylene glycol
the internal pressure. This process and dye.
causes potentially large changes in Early paintballs were made of glass and
velocity and therefore, in accuracy and filled with indelible oil-based paint,
range. but modern paintballs should easily wash
High Pressure Air or N2 When HPA (High out of most clothing and cause
Pressure Air) is compressed, it remains a significantly less pain on impact.
gas. When it expands, it also cools the Most common paintballs and paintball
tank, but at a far lower rate than liquid markers are described as .68 caliber.
CO2 because it does not have to However many factors affect their exact
transition from liquid to gas. The lack dimensions. The vast majority of
of this transition, reduces the variation paintballs are larger than .68 caliber
in pressure associated with rapid and may in fact meet or exceed .69
successions of firing cycles, improving caliber. In addition, paintballs are very
accuracy. Therefore it is viewed as a sensitive to heat and moisture. A hot or
superior source of propulsion. humid day may result in paint swelling or
However, because these propellants are becoming misshapen. Care should be taken
stored at higher pressures (up to 5000 lb to keep paintballs out of the sun and
/in2 or 34.47 MPa) while liquid CO2 is away from moisture. An insulated cooler
stored at around 1200 lb/in2 (eight MPa), works well for this on the field.
tanks for nitrogen and HPA are more Generally speaking, more expensive
expensive and heavier. Modern designs are paintballs are subjected to more
usually wrapped in carbon fiber or other stringent manufacturing processes and
composite materials, to allow for thinner quality checks, to their size is more
walls (thus, lighter weights) while consistent. This is very important for
withstanding the greater pressure. accuracy. More expensive paintballs also
The tanks for themselves can either be tend to have higher quality fills and
filled with pure N2 or compressed air, more brittle shells to lessen the chance
which is 79% N2. These air sources have of bounces, and improve chance of break,
traditionally been used primarily by and therefore "kills" SWAT teams often
people who play often and have use paintballs filled with a pepper
tournament-grade markers; however, they substance (known as a pepper ball) as a
are becoming more popular among casual non-lethal incapacitation method.
players.






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