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Article #5: Gear used in paintball

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A paintball marker, also commonly called HPA is also known as Nitrogen, nitro, or
a paintball gun, is the primary device N2. The reason for the varying name
used in the game of paintball to mark an difference is because in the late 80's
opposing player. An expanding gas and early 90's, Tom Kaye and Team Nitro
(usually carbon dioxide, nitrogen or air) utilized large 114 cubic inch tanks on
forces a paintball through a barrel at a their back. This was the first team to
muzzle velocity of approximately 300ft/s use nitrogen in a paintball setting. The
(100m/s). This velocity is sufficient for gas they used was 100% nitrogen, which is
most paintballs to break upon impact, but very rare today. The reason for this is
not fast enough to cause tissue damage that air compressors capable of filling
beyond mild bruising. Nearly every tanks to the required 3000+ PSI are more
commercial field has, and strictly common. HPA tanks can be filled with
enforces, a rule limiting the muzzle nitrogen or compressed air, but can NOT
velocity of a paintball at or below 300ft be filled with CO2. It is also a common
/s. Being hit in an eye by a paintball misconception that paintball markers use
can result in permanent blindness or Nitrous Oxide (N2O,"Nitrous", "NOS"), or
vision impairment, thus the universal NO2. Neither of these are used in
rule that paintball participants must paintball pneumatic systems.
wear a protective goggle system designed HPA is also preferred because it makes
specifically for paintball use. easy for the frequent players to fill the
The majority of modern paintball markers air system from a conventional scuba
are semi-automatic, falling under the tank. Also, many players believe that
classification of either "open" or using N2 instead of HPA reduces the
"closed" bolt firing positions, relying corrosion caused to the marker by
on one of 3 major design structures. The oxidation from the Oxygen in the HPA..
first is a gas blowback design whereby Comparison Nitrogen is generally
the trigger releases a hammer which sends preferred over carbon dioxide for a few
the bolt forward and simultaneously reasons.
knocks open a valve releasing gas to fire Nitrogen will not liquefy and leak into
the paintball as well as recock the the marker, while if the CO2 tank doesn't
marker. Autococking markers use a have an anti-siphon installed, liquid CO2
complicated gas pneumatic system to drive will leak into the marker, causing damage
a cocking knob back AFTER firing, to O-rings. The solenoids on electronic
allowing the marker to fire in a markers are particularly sensitive to
"closed-bolt" format. The third and most this, and thus many manufacturers will
advanced type of semi-auto paintball specify to use only nitrogen or HPA with
marker is the electropneumatic. Here, the their electronic markers. Nitrogen
trigger trips an electronic microswitch generally has a more consistent shot than
(or more recently, a laser) and CO2. This is because when the playing
information is passed to a computer area is warm, the CO2 will expand more
controlled solenoid which releases the rapidly from the liquid form, causing the
propellant to drive the bolt forward and marker to fire at a higher velocity. But
fire the paintball, again simultaneously, when the temperature is lower, the
most often from the "open-bolt" position. expansion occurs more slowly, causing a
This microswitch operation makes the decrease in the velocity of the shot.
trigger pull very light, and allows for This is especially apparent during rapid
extreme rates of fire. These markers are firing while using CO2. The rapid
the most expensive (usually) and advanced discharge of CO2 causes the temperature
of the 3 types and are generally used for of the liquid CO2 to drop dramatically,
tournament play where rates of fire can resulting in a significant loss in
reach and exceed 25 balls per second. pressure. The effect of temperature on
There is, also, a strong following of HPA or nitrogen, on the other hand, is
stock-class and "pump" players who use negligible. However, CO2 tanks are
markers with a purposefully low rate of significantly cheaper than nitrogen
fire and ammo capacity. Pump guns use a tanks. The nitrogen tanks traditionally
mostly self explanatory format, forcing cost slightly less to be filled, than the
the player to slide a pump back and forth CO2 tanks at approximately three to five
to load each shot before firing. US dollars.
Stock-class guns are essentially the Masks Sometimes called "goggles," masks
same, with a few extra restrictions. They are safety devices that players are
are exclusively pump-action paintball required to wear. These completely cover
guns powered by 12-gram CO2 cartridges. not only the eyes, but also the mouth,
Also, stock class markers have only a 10 ears and nostrils of a person. Some masks
to 20 round ammo tube that is not spring even feature throat guards. The lenses
loaded and must be fixed to the marker, are designed to stop paintballs traveling
parallel to the barrel. This leads to around or under 300ft/s (~100m/s). It
what is known as the "Rock and Cock" should be noted, however, that the lenses
action, because a player needs to rock are not designed to withstand impacts of
the marker back for a ball to drop into paintballs traveling at vastly greater
the chamber before recocking the marker. speeds.
The last type of marker is a sidearm, Double-layered or "thermal" lenses are
usually a pistol, that uses a CO2 also available. These lenses are much
cartridge to power it. These are usually less prone to fogging. These work by
either pump or semi-automatic but have a separating an inside and an outside lens
8-12 round magazine attached somewhere on with an air chamber, that allows for the
the gun. The usage of paintball sidearms difference in temperature between the
is greatly conversed among paintballers. inside and the outside of the mask
Some argue that the usage of a sidearm in without forming condensation.
paintball is pointless saying its "a $100 The exterior of the thermal lenses (or
pod". Others argue that it is priceless the lenses, in non-thermal masks) is
on the battlefield as your main marker usually made of Polycarbonate or
can jam or run out of CO2. Lexan®.
Some markers are designed to look like This provides impact resistance. An
real guns, and as such are called unfortunate side effect is that those
mil-sim, short for military simulation. materials are very easily scratched by
These are used almost exclusively in dirt and debris, so care must be taken to
woodsball games, as they are clunkier keep proper care of the lenses. Many
than most high-end speedball markers, but vendors recommend the immediate
they are painted camo or black in order replacement of very scratched lenses, or
to blend in with foliage or shadow better lenses subjected to very strong impacts.
than a flashy marker. Some use hoppers, Some masks include electric fans that
though some use magazines similar to cool the player's face while wearing it.
real-life automatic weapons. Many come This is useful for situations that
with a shoulder stock in order to follow require wearing the mask for extended
the mil-sim look. periods of time, such as wood play, large
Propellants Carbon dioxide Because CO2 games, or being a referee.
becomes a liquid when compressed, it must Generally, more expensive masks tend to
expand to a gas in order to be used by be smaller (which in turn makes the
the paintball marker. player a smaller target), more
This expansion is not adiabatic and comfortable, and have more
requires energy, causing the tank to cool interchangeable parts.
as heat is used to expand the liquid CO2 Hoppers/Loaders These are the two main
into gas. Eventually, under sustained forms of holding paintballs in direct
fire, and especially in cold weather, the reserve for the marker to fire, much the
tank can become so cold that ice crystals same way as a clip will hold rounds for a
form on it. If the CO2 bottle does not rifle. These two types of providing
have an anti-siphon tube fitted, or is ammuntion for the marker are much the
shaken while firing, the liquid CO2 may same as one another, with only a few key
enter the marker. The liquid CO2 then differences.
passes through the marker instead of the Hoppers are the older and less advanced
tank, evaporating and causing the marker means of supplying paint to the marker.
to freeze. This results in large clouds The most basic and common is a simple
of CO2 vapor ejected from the marker upon black shell with a hinged lid on the back
firing, caused by the liquid CO2 so the hopper can be filled, and a necked
evaporating in/around the barrel. down area which slides down into the
This is known as "drawing liquid". This markers "feedneck" and is just wide
can and will cause damage to internal enough for one ball at a time to fall
seals and O-Rings, which will put the through. Some of these hoppers include
marker out of commission for some time some form of battery powered "agitation"
while it warms back up. Never leave a CO2 to keep the mouth of the hoppers feedneck
container in sunlight, as the heat will from becoming clogged with balls so that
cause the gas to expand to a dangerous there is always a supply of paintballs
level. The tanks include safety valves in into the feedneck. The key distinction
their construction, but there is no need for a hopper is eventually it relies
to use them or take unnecessary risks. solely on gravity to get a ball into the
With normal back-bottle setups (or, air chamber Loaders are similar to hoppers,
systems utilizing a horizontal air source but all use some sort of electronic or
adapter, more commonly called an ASA), mechanical means of forcing or agigtating
the less dense gaseous CO2 will rise to paintballs into the feedneck, and down
the top half of the tank. Normally, ASA's into the chamber, resulting in a much
are angled with very slight angles so the faster and more steady supply of
gaseous CO2 is always available at the ammunition to the marker. These are
valve of the tank. Special devices known generally found more often in tournament
as anti-siphon tubes extend the mouth of settings paired with electropneumatic
the valve, and provide only CO2 from the markers to achieve the extremely high
top part of the tank. rates of fire used to suppress the
During rapid successions of shots, opposition.
gaseous CO2 is used up. Liquid CO2 will Paintballs Paintballs, also called simply
take some time to evaporate and rebuild paint, are spherical gelatin capsules
the internal pressure. This process containing primarily polyethylene glycol
causes potentially large changes in and dye.
velocity and therefore, in accuracy and Early paintballs were made of glass and
range. filled with indelible oil-based paint,
High Pressure Air or N2 When HPA (High but modern paintballs should easily wash
Pressure Air) is compressed, it remains a out of most clothing and cause
gas. When it expands, it also cools the significantly less pain on impact.
tank, but at a far lower rate than liquid Most common paintballs and paintball
CO2 because it does not have to markers are described as .68 caliber.
transition from liquid to gas. The lack However many factors affect their exact
of this transition, reduces the variation dimensions. The vast majority of
in pressure associated with rapid paintballs are larger than .68 caliber
successions of firing cycles, improving and may in fact meet or exceed .69
accuracy. Therefore it is viewed as a caliber. In addition, paintballs are very
superior source of propulsion. sensitive to heat and moisture. A hot or
However, because these propellants are humid day may result in paint swelling or
stored at higher pressures (up to 5000 lb becoming misshapen. Care should be taken
/in2 or 34.47 MPa) while liquid CO2 is to keep paintballs out of the sun and
stored at around 1200 lb/in2 (eight MPa), away from moisture. An insulated cooler
tanks for nitrogen and HPA are more works well for this on the field.
expensive and heavier. Modern designs are Generally speaking, more expensive
usually wrapped in carbon fiber or other paintballs are subjected to more
composite materials, to allow for thinner stringent manufacturing processes and
walls (thus, lighter weights) while quality checks, to their size is more
withstanding the greater pressure. consistent. This is very important for
The tanks for themselves can either be accuracy. More expensive paintballs also
filled with pure N2 or compressed air, tend to have higher quality fills and
which is 79% N2. These air sources have more brittle shells to lessen the chance
traditionally been used primarily by of bounces, and improve chance of break,
people who play often and have and therefore "kills" SWAT teams often
tournament-grade markers; however, they use paintballs filled with a pepper
are becoming more popular among casual substance (known as a pepper ball) as a
players. non-lethal incapacitation method.






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